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Specializes in efficiently programming complex gameplay systems that are expandable, modular, and maintainable.
Skilled collaborator experienced with working as a team in both academic and professional settings.
Versatile game designer with experience in all aspects of game development.
Oct - Nov 2024, Contract
Developed ‘Tokyo Run’ for the clothing brand NØNSENSE as part of their back Friday sale promotion. Tokyo Run is an endless runner where you collect coins and dodge the evil Yokai, the game also features an online leaderboard. Tokyo Run was featured on the homepage of their website for two weeks garnering over 600 unique players.
2022 - 2024
Responsible for tutoring and hosting weekly tutorials for the 1st year programming courses in the Game Design program at Sheridan College.
Unity, C#, 8 months
First person movement shooter with a twist; you can steal weapons from enemies and grapple around the environment using ‘Hookshots’. Achieved runner up for both ‘Technology Innovation’ and ‘Best Overall Gameplay’ at the 2024 Level Up Showcase. I was responsible for programming the movement, shooting, grappling, and modular gun systems, as well as aiding in their designs.
Unity, C#, 2 weeks
A short top-down narrative game about cats making a mess. I created all gameplay systems from scratch including the dialog and interaction systems. The systems are modular and can be used in any future projects.
Pico-8, Lua, 2 months
A simple puzzle/platformer created in the engine ‘Pico-8’. I programmed everything including the physics engine, level interpreter, and VFX, I also created all of the art, level design, and SFX.